NURS 618 Week 6 Teaching with Technology Paper Example

Reviewed by Rachel Stanton, MSN, RN · Liberty University · Updated

This NURS 618 Week 6 example is a full Teaching with Technology Paper arguing that technology in nursing education is meaningful only when it is chosen to serve a specific learning outcome, and testing that principle against recent evidence on extended reality and generative AI. Liberty University NURS 618 sets this 100-point paper in Module/Week 6, while MSN nurse educator students work through Billings and Halstead's chapters on technology and online learning and Jeffries on simulation; it runs four to six pages in APA citing four to six scholarly works outside the course books and Scripture. Its evidence includes a 2026 meta-analysis of extended reality trials, a 2026 umbrella review of immersive technology, and 2025 and 2026 trials of AI-supported learning.

CourseNURS 618 Nurse Educator II: Teaching Strategies (NURS618)
Module/Week6
AssignmentTeaching with Technology Paper
Paper typeTeaching with technology paper (4 to 6 pages, 4 to 6 scholarly references)
Lengthabout 1,174 words, 4 double-spaced pages plus title page and references. Course guide: a four-to-six page APA paper on the meaningful use of technology in nursing education, citing four to six scholarly references beyond the textbooks and Scripture
FormatAPA 7 student paper
Points100
SchoolLiberty University Online
ProgramMSN
Where it sitsModule/Week 6 in Liberty's published NURS 618 course guide; current sections can differ
UpdatedOctober 2026

Free sample paper for NURS 618 Week 6

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Teaching With Technology Paper: Matching Virtual Reality and Generative AI to Learning Outcomes Instead of Adopting Them for Their Own Sake

 

[Student Name]

School of Nursing, Liberty University

NURS 618: Nurse Educator II: Teaching Strategies

Teaching with Technology Paper

[Instructor Name]

[Date]

Why this part earns its pointsThe title states the paper's principle, matching technology to outcomes, which signals an argument rather than a catalog of tools.
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Teaching With Technology Paper: Matching Virtual Reality and Generative AI to Learning Outcomes Instead of Adopting Them for Their Own Sake

Introduction

Every year brings a new technology that promises to transform nursing education: high-fidelity manikins, virtual simulation platforms, immersive headsets and now generative artificial intelligence. Billings and Halstead (2016) caution that technology in education should be chosen to support learning outcomes and sound pedagogy, not adopted because it is new. This paper argues that technology use is meaningful when it serves a specific learning outcome better than simpler methods would, and it tests that principle against recent evidence on two technologies: extended reality, including virtual reality, and generative AI. It then offers a framework for deciding when a technology earns a place in a course.

What Makes Technology Use Meaningful

Meaningful use, as I use the term, has three features. First, the technology is matched to an outcome: an educator can name what learners will be able to do because of it. Second, it adds something simpler methods cannot provide, such as a realistic environment for practicing a rare emergency or immediate individualized feedback. Third, its effect is evaluated, so that educators know whether it helped. A virtual reality module used because the program bought headsets, without a clear outcome or evaluation, fails all three tests even if students enjoy it.

Extended and Virtual Reality

Extended reality, which includes virtual, augmented and mixed reality, has the strongest recent evidence base among new educational technologies, and its findings illustrate why matching to outcomes matters. Sengul et al. (2026) systematically reviewed 22 randomized controlled trials of extended reality in nursing education and meta-analyzed 12 of them. Compared with traditional methods, extended reality significantly improved exam performance and learning satisfaction, but it did not significantly improve communication skills, knowledge acquisition, self-confidence, simulation performance or stress, and heterogeneity was high for several outcomes. The same technology that helped students perform on exams did not, on average, make them better communicators, which is exactly why the outcome should be chosen before the tool.

An umbrella review sharpens the picture for higher-order thinking. Delbene et al. (2026) appraised five systematic reviews of immersive technology for undergraduate nursing students and found that improvements in decision-making and problem-solving were consistently reported, especially for interactive, scenario-based virtual reality, while effects on critical thinking were mixed, with meta-analytic findings showing no significant advantage over traditional methods. They also noted generally favorable findings for clinical skills and knowledge and positive effects on satisfaction, motivation and self-efficacy, and they concluded that outcomes depend on pedagogical design, including structured debriefing and curriculum integration.

For an educator, these findings point to specific uses. Interactive virtual reality scenarios are a reasonable choice when the outcome is decision-making in situations students rarely see, such as a deteriorating patient on a night shift, and when the scenario is followed by debriefing. They are a weaker choice when the outcome is therapeutic communication, where role-play with standardized patients may serve better.

Why this part earns its pointsEach technology is tested against the paper's principle using the outcomes the evidence actually supports, which shows critical rather than promotional use of sources.
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Generative Artificial Intelligence

Generative AI is newer, and the evidence is thinner. In a pilot randomized trial with 32 undergraduate students learning endotracheal suctioning, Sezgunsay et al. (2026) found no difference between ChatGPT-integrated teaching and traditional teaching on immediate knowledge scores, but the ChatGPT group retained significantly more knowledge six weeks later, and students described the interactive learning as supportive. The small sample makes the result preliminary. A larger randomized comparison of students formulating surgical nursing diagnoses found everyone improved over three weeks, whether they worked solo, with the chatbot, or with a partner and the chatbot, and the chatbot conditions showed no measurable edge (Meşe et al., 2026). An AI-enabled virtual reality simulation for 147 graduating students learning to recognize clinical deterioration produced higher, though not significantly different, knowledge scores than the conventional program, along with positive views of its acceptability and feasibility (Liaw et al., 2025).

Together, these studies suggest that generative AI may support retention and engagement but has not yet been shown to improve reasoning itself. That conclusion supports a cautious, outcome-matched use: AI tools for practice questions and review, where retention is the goal, and continued reliance on faculty-guided case work for clinical reasoning.

A Framework for Deciding

Before adopting a technology, I will ask four questions. What outcome will this technology serve, and is that outcome one the evidence suggests it supports? What does it add that a simpler method, such as a paper case or role-play, cannot? Can all learners access it, and are faculty prepared to use it well, including debriefing? How will I evaluate whether it worked? A technology that cannot answer all four questions satisfactorily does not belong in the course yet.

Why this part earns its pointsThe four-question framework turns the paper's evidence into a decision tool an educator can reuse, which is the application the assignment calls for.
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Applying the Framework to a Familiar Decision

Consider a decision many programs face: whether to purchase a virtual reality platform for a pediatric course in which clinical placements are scarce. The outcome is the first question. If the program's concern is that students rarely see a deteriorating child, the outcome is recognizing and responding to pediatric deterioration, an outcome closely related to the decision-making benefits the umbrella review reported. The second question asks what the technology adds; here, it provides repeated exposure to rare, high-stakes situations that a paper case cannot make vivid. The third question, access and preparation, may be the deciding one: if only a few headsets are available and faculty have no training in debriefing virtual scenarios, the platform is likely to disappoint. The fourth question requires an evaluation plan, such as comparing students' performance in a mannequin assessment before and after the virtual reality sessions. Working through the questions in this way often reveals that the barrier to meaningful use is not the technology but the conditions around it.

Ethical and Practical Considerations

Technology raises issues of equity, privacy and integrity. Students without reliable internet or devices may be disadvantaged by online tools. Generative AI raises questions about accuracy, data privacy and academic honesty, and students need clear guidance about when its use is permitted and how to verify its output. Costs, including licensing and faculty training, must be weighed against outcomes. Billings and Halstead (2016) emphasize that faculty development is essential when new technologies are introduced, since even good tools fail in untrained hands.

A Faith Perspective on Stewardship

Jesus' parable of the talents commends servants who used what they were given wisely (English Standard Version Bible, 2001/2016, Matthew 25:14-30). Technology budgets and students' time are resources entrusted to educators, and stewardship means investing them where they produce real learning rather than where they merely impress.

Application in My Practicum

In my practicum, I will apply the framework to one decision my preceptor's program is considering: whether to replace one mannequin simulation on deterioration with a virtual reality scenario. Using the evidence above, I will recommend a pilot with one cohort, paired with structured debriefing and an evaluation that measures decision-making, the outcome the evidence most supports.

Conclusion

Technology in nursing education is meaningful when it is matched to an outcome it supports better than simpler methods, when learners can access it and faculty can use it well, and when its effects are evaluated. Recent evidence shows that extended reality helps with exam performance, satisfaction and decision-making but not every outcome, and that generative AI may aid retention without yet improving reasoning. Educators who choose technology by outcome rather than novelty will use their resources more wisely and serve their students better.

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References

Billings, D. M., & Halstead, J. A. (2016). Teaching in nursing: A guide for faculty (5th ed.). Elsevier.

Delbene, L., Sallai, T., Mezini, S., Serrenti, E., Barbieri, M., Bagnasco, A., & Greaves, P. J. (2026). Effectiveness of immersive technologies in nursing education: An umbrella review. Nurse Education Today, 166, Article 107306. https://doi.org/10.1016/j.nedt.2026.107306

English Standard Version Bible. (2016). Crossway. (Original work published 2001)

Liaw, S. Y., Rusli, K. D. B., Tan, J. Z., Wee, Y. H. C., Neo, N. W. S., & Chua, W. L. (2025). Artificial intelligence-enabled virtual reality simulation for clinical deterioration training: An effectiveness-implementation hybrid study. Nurse Education in Practice, 87, Article 104462. https://doi.org/10.1016/j.nepr.2025.104462

Meşe, S., Pan, Y., Meşe, C., & Sirganci, G. (2026). Comparing individual and peer-supported ChatGPT use in nursing case analysis: Effects on nursing diagnostic skills and cognitive load in a randomized controlled trial. Nurse Education in Practice, 96, Article 104949. https://doi.org/10.1016/j.nepr.2026.104949

Sengul, T., Sarikose, S., Gul, A., & Murat, N. (2026). The effectiveness of extended reality methods (augmented reality, virtual reality, and mixed reality) in enhancing clinical competency in nursing education: A systematic review and meta-analysis. Nurse Education Today, 168, Article 107350. https://doi.org/10.1016/j.nedt.2026.107350

Sezgunsay, E., Polat, A. B., & Kılıcer, S. B. (2026). Integrating ChatGPT into nursing education: A randomized trial exploring knowledge, retention, and student perspectives on endotracheal suctioning. BMC Medical Education, 26(1). https://doi.org/10.1186/s12909-026-09483-2

What the NURS 618 Week 6 instructions ask

The guide asks for a four-to-six page paper in current APA that explores the meaningful use of technology in the educational setting, drawing on four to six scholarly references that are separate from the textbooks and Scripture. Students turn it in during Module/Week 6, together with the second practicum log, while the readings cover technology-enhanced teaching, online learning and simulation. The word "meaningful" is the key to a strong paper: rather than surveying every available tool, students should explain what makes technology use meaningful, examine the evidence for one or two technologies, and show how an educator would decide when and how to use them. The paper is also a natural place to address generative AI, which now touches almost every course.

How this NURS 618 Week 6 example is built

The paper states its principle in the introduction: technology is meaningful when it serves a learning outcome that it supports better than simpler methods. It then applies that principle to two technologies. For extended and virtual reality, a meta-analysis and an umbrella review show where benefits are consistent and where they are not. For generative AI, three studies show modest and specific effects, including better retention and no clear advantage for diagnostic reasoning. A decision framework follows with four questions an educator can ask before adopting a tool. Ethical considerations and a brief faith perspective on stewardship complete the paper, along with how the writer will apply the framework in the practicum.

NURS 618 Week 6 grading rubric: where the points go

The technology paper is usually graded on a clear account of what makes technology use meaningful, accurate and critical use of four to six scholarly sources plus the textbooks and the Bible, application to nursing education practice, attention to ethical and practical issues, organization and APA style within four to six pages. Graders reward papers that report mixed findings honestly rather than presenting technology as uniformly beneficial. A framework or set of criteria for choosing technology shows the judgment expected of an educator. Papers earn more when they connect technology choices to outcomes, learners and resources, and when they address generative AI thoughtfully rather than ignoring it or treating it only as a threat.

NURS 618 Week 6 help: mistakes that cost points

Technology papers often lose points by describing tools enthusiastically without evidence, by citing vendor websites or news articles instead of scholarly sources, or by listing many technologies superficially. Some ignore cost, faculty training and access, which decide whether a tool can actually be used. Others discuss generative AI only in terms of cheating. Choose one principle, test it against strong recent evidence for one or two technologies, report what the evidence does not show as well as what it does, address ethics and access, and end with criteria you will use as an educator to decide whether a new tool earns a place in your course.

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NURS 618 Week 6 questions, answered

What is the NURS 618 Teaching with Technology Paper?

Worth 100 points in Module/Week 6, it asks for four to six APA pages on using technology meaningfully in nursing education, backed by four to six scholarly sources outside the assigned books.

Where can I find a free NURS 618 Week 6 sample paper?

The complete NURS 618 Week 6 paper on matching virtual reality and generative AI to learning outcomes, with its references and grading notes, is published here at no cost.

Does virtual reality improve nursing education?

A 2026 meta-analysis of randomized trials found extended reality improved exam performance and satisfaction but not consistently communication, knowledge acquisition, self-confidence, simulation performance or stress, so its value depends on the outcome.

Can ChatGPT help nursing students learn?

Early trials are mixed: one small trial found better knowledge retention at six weeks with ChatGPT-integrated teaching, while another found no advantage for nursing diagnostic skills over working without it.

How should nurse educators choose educational technology?

Start with the learning outcome, ask whether the technology serves it better than simpler methods, consider learners' access and faculty training, plan how learning will be evaluated, and weigh cost and ethical risks.

Use it as a model, or ask for your own

This paper is an original model written by our desk for study. It is not a submitted student paper and not an official Liberty University document. Read it for structure and reasoning, then write your own to the instructions in your Canvas course. If you want a version built to your exact prompt and rubric, the first custom sample is free and arrives in 24 to 48 hours.